At Motion, we believe time is the world’s most valuable resource. While you can’t make or buy more time, you can choose how to use it more intentionally. By effectively managing time, you create a multiplier effect that boosts productivity and helps you accomplish more of what matters, in the right order.

As the hub for time management, our mission is:

Increase Every Organization’s Productivity by 100X

At Motion, we aim to bring a 100-fold productivity increase to every organization over the next 25 years. We plan to achieve this by first automating "work about work", and then moving on to automate actual work itself.

This philosophy guides everything we build and how we build it. It shapes our product decisions and ensures we deliver exceptional value to our users. Below are the core principles that drive our approach.

Product Focus

Everything we develop falls into one of three categories:

  1. Game-changers: Features that make people want to choose Motion. Example: Automatic planning and rescheduling of daily agendas for individuals and teams.
  2. Showstoppers: Essential features that, if missing, would prevent users from adopting Motion, but don’t necessarily attract new users on their own. Examples: Calendar functionality, mobile app, bug fixes, standard project management features.
  3. Distractions: Features that have no significant impact on user adoption. Examples: Making the app load marginally faster, adding excessive shortcuts.

At Motion we obsess about our game-changers and features that make our game-changers shine. We are stingy about showstoppers, and do them as long as they help us achieve our mission. And we are obsessed about not getting distracted by anything that doesn’t help us achieve our vision in the shortest amount of time.

Our Core Principles of Product Design

At motion, every time we design a new feature or experience, we design it around these five principles. Think of these principles as a pyramid with (1) Confidence being the bedrock upon which all the other principles stand

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